April 25, 2008

Network Problems

Sorry I haven't posted in a while. Here's a run down of whats been going on.

Crisscross_V5:

I released the map, but only on a soft release. Which means that its not the final map. I am just testing it out to see if there is anything I need to change. Unfortunately, my internet is not letting me upload it, so you guys will just have to wait to download it.

Dodge_Orange_V1:

Yeah its a new map. Its just a test tho. Because its a totally different map that anyone Ive made before, I'm still running some test to make sure that it works well before I fill it up with hopeful players only to have their hopes dashed.

Melee_Volcano:

This is just a map I was playing around with. I want it to be a melee only map with thin beams to run across, and if you fall into the lava, you die. The only problem is that the "lava" is giving me problems. Mainly, it doesn't look realistic.

Our Mod:

Yeah, this isn't a map as much as a way to kill some time with my friends. We did come up with a story line tho. Its going to be from the point of view of the Combine. Thats all I'm going to tell you , because its so secret, we donut even know all the details! I did make a small alley way that will be the first level tho. I never realized how hard it is to make a realistic building before then.

April 21, 2008

Finished Crisscross_V5

I finished Crisscross_V5 today. It's late tho, and I really want to go to bed, so Ill post the details plus a download link tomorrow. Night.

April 17, 2008

New Map Update

I decided to work on Crisscross_V5 for my next map. Some of the changes I'm adding are spawn rooms, fixing some bugs, and adding lighting.

I'm having problems with the compile time though. It's taking almost an hour to compile, when it should only take a few seconds. I've had problems with this in the past with other maps, and it has something to do with one part of the map not agreeing to work with the rest of the map. So, I'll a keep working at it, and keep you posted.

April 15, 2008

Mario Theme

Lets think of what this man could of been doing with his time rather than this.


http://view.break.com/487616 - Watch more free videos

Bananas

I will never eat a banana the same way again.

News Reporters Getting Hurt

I would watch the news if stuff like this would happen more often.

April 13, 2008

More Stuff

Sorry I haven't posted in a while, cause I know you guys have been just dying for me to post. My internet has been on the fritz. Lucky, I have a boring life, so nothing big happened. I did get a Xbox controller for my PC. I got it for two reasons. 1: I wanted to get Assassins Creed, and that game is really more of a joystick/gamepad sort of game, rather than a mouse and keyboard combo. 2: The place I bought if from mislabeled the product, so I got it for only twenty bucks, which is a steal if you own a Xbox, because controllers them selfs run around sixty dollars. I was thinking about buying a bunch and reselling them on eBay.

I haven't decided on which map to work on. Sense I finished Showdown, I kind have been just messing around with stuff. I'm torn between making Crisscross_V5 or making a new map. For the new map, I was thinking about making a huge city scape. Somewhere well known, like Paris or Rome. I chose those places over New York or some other city because New York would require a lot of custom textures. I have no problem making custom textures, its just that I can't incorporate them into my maps so that other people can see them. So for now guys, no hardcore porno covered maps. Sorry.

I've been thinking about getting a server so I can properly beta test my maps. Right now, I'm having to send them to people so they can beta test, and its hard to find some problems with only one person on the map. I don't think I would have a problem building the server, its just the internet line that would have to be run to my house. I called my ISP, and after being redirected a million times, finally someone told me that they would have to run a new line to my house, and that it would cost a pretty penny. So, who knows. I may just find someone else to run the server for me, like a company or something.

I talked to my two friends that want to make that mod/game. We haven't decided what engine to build it on. One wants to use the Crytec engine, cause he uses the Crysis Editor all the time. The other wants to use the Unreal/ Havoc engine. Problem is, they are really complicated, and nether of them (and me) know how to code for them. I want to use Source, because it's the easiest to mod and program. If you know of any other engines or want to put in your two cents, you know what to do. (Psst, it starts with "Com" and ends with "ments")

April 9, 2008

Stuff

A couple of things.

Even though I released Showdown_V2 yesterday, I'm thinking about retracting it for some mild bug changes. The problem is that the fixes are minor enough so not to require me to call it Showdown_V3. The thing is about re-releasing a map with the same name is that it can get confusing for people. Like if the few people played it on the server, then I change it and it gets uploaded again, people who try to join won't be able to play because the map they have (on their computer) and the one on the server is different. But I don't want to start calling my map Cp_Showdown_Beta_V2_Tweaked. So I don't really know what I'm going to do.

Also, I want to make a mod. I've had some fairly good luck with map making, and I am fairly good with basic coding. I have some friends that are willing to help. We would start off small, like just a 2D sidescroller. It would just be a team of three guys. I would probably make the maps (go fig) and do a lot of the dirty work. The second guy would do the art work, like making all the backgrounds and sprites. The final guy would write all the coding and stuff. Right now, its just a thought, but I think it would be cool if we could make like a little one or something. But I don't think its going to go far. This is probably going to turn out like a summer band, you have big dreams at first, but all you do is eat pizza and kick each other in the nuts.

April 7, 2008

Showdown_V2 Release!

I finally finished Showdown_V2 ( Official name Cp_Showdown_Beta_V2) and in my opinion, it's the best map I've made yet! It took me a long time, and for awhile there, I thought I wasn't going to be able to finish it, but I managed to get through it. You can download it on the right ->.

List of changes and uninteresting facts:

1. Added a trench through the map.
2. Made the map wider, to accommodate the trench.
3. Shortened the distance between spawn and first room.
4. Added a skybox, to help with the illusion of the map.
5. Turned off warning when other team is capping middle point.
6. Added formal lighting.
7. Added more props to hide behind.
8. Fixed some exploits.
9. Made changes to health and ammo.
10. Added secret!

Official Name: Cp_Showdown_Beta_V2
Size: 6.1 Mbs
Total time to make: Approx. 3 weeks.
Total hours working on map: +20
Total changes: +652
Number of lights: +60
Number of textures: +40

If you have any questions or comments, leave them in the section that says "comments" (Did I really need to say that?).

April 6, 2008

Bug Fixes!

Sorry I haven't posted in a while, my computer has been on the fritz. But while you've been franticly waiting for me to post, Ive been hard at work on Showdown_V2.

I finally figured out why it's been acting so weird. What it was was the "Wood" textures wouldn't reflect the light right. I think it wasn't coded to reflect light from multiple surfaces, i.e. from through glass, from a light, from off a wall, etc. So after some tweaking, I managed to find some working textures. Unfortunately, the skybox has now stopped working on me, so I now have to fix that. The good news is, though, that's a fairly easy fix. Now I just have to add a few more lights and tweak some things, and we should be good to go! I'll keep you posted.

April 3, 2008

Crysis Sandbox2 Level Editor

A friend talked me into getting and playing with the Crysis Sandbox2 Level Editor, and it's really nice. It's a little too complicated for me to want to use as a substitution for Hammer (and I don't think that the Sandbox2 Editor could work with the Hammer map files), but it has some really cool features that I wish Hammer had. Oh, and it's mad pretty.

The nicest feature is definitely the ability to quickly play your map without ever having to compile, which is a feature that would save a lot of time in Hammer. Its the most frustrating thing to wait for half an hour to compile a map, and find a barrel floating in the air.

Another neat thing is that the map is "alive"; moves dynamically. If you spawn crabs, you can watch them scuttle across the beach, or if you spawn people, you can see them cough or stand around awkwardly. Although its completely useless in Team Fortress 2 maps, its a neat concept (it would be useful in a Half-Life 2 map).

You can get the editor free if you download the Crysis demo.

Check out the vid for more detail.

April 2, 2008

Cp_Showdown_Beta_V2 Relese Date

Don't hold your breath, but I plan to release Cp_Showdown_Beta_V2 within the next two weeks. I know its been awhile sense I last released a map, but this one has given me a lot of problems. The biggest problem I'm having is the lighting issues. I think it has something to do with the skybox and the lighting not working correctly together. But besides that, It's looking good!

I'm also looking for a few choice people that I can send my map to before the official release so they can beta test it, to make sure I didn't miss anything. After playing the map so much, it's easy for me to overlook something small. If your interested, leave your e-mail address in comments, or IM me privatively, if your on my friends list on Steam.

If you have any comments or complaints that you would like me to try to include in this update, leave them in comments. I already collected a lot, but if any slipped your mind, feel free to share them.

UPDATE: After hours of working on the lighting problem, I'm going to put working on Showdown on hold. I have not given up on this map, its just taking much longer to fix than I anticipated. So I decided to work on some other maps while I research this problem.