Showing posts with label Map. Show all posts
Showing posts with label Map. Show all posts

April 17, 2008

New Map Update

I decided to work on Crisscross_V5 for my next map. Some of the changes I'm adding are spawn rooms, fixing some bugs, and adding lighting.

I'm having problems with the compile time though. It's taking almost an hour to compile, when it should only take a few seconds. I've had problems with this in the past with other maps, and it has something to do with one part of the map not agreeing to work with the rest of the map. So, I'll a keep working at it, and keep you posted.

April 13, 2008

More Stuff

Sorry I haven't posted in a while, cause I know you guys have been just dying for me to post. My internet has been on the fritz. Lucky, I have a boring life, so nothing big happened. I did get a Xbox controller for my PC. I got it for two reasons. 1: I wanted to get Assassins Creed, and that game is really more of a joystick/gamepad sort of game, rather than a mouse and keyboard combo. 2: The place I bought if from mislabeled the product, so I got it for only twenty bucks, which is a steal if you own a Xbox, because controllers them selfs run around sixty dollars. I was thinking about buying a bunch and reselling them on eBay.

I haven't decided on which map to work on. Sense I finished Showdown, I kind have been just messing around with stuff. I'm torn between making Crisscross_V5 or making a new map. For the new map, I was thinking about making a huge city scape. Somewhere well known, like Paris or Rome. I chose those places over New York or some other city because New York would require a lot of custom textures. I have no problem making custom textures, its just that I can't incorporate them into my maps so that other people can see them. So for now guys, no hardcore porno covered maps. Sorry.

I've been thinking about getting a server so I can properly beta test my maps. Right now, I'm having to send them to people so they can beta test, and its hard to find some problems with only one person on the map. I don't think I would have a problem building the server, its just the internet line that would have to be run to my house. I called my ISP, and after being redirected a million times, finally someone told me that they would have to run a new line to my house, and that it would cost a pretty penny. So, who knows. I may just find someone else to run the server for me, like a company or something.

I talked to my two friends that want to make that mod/game. We haven't decided what engine to build it on. One wants to use the Crytec engine, cause he uses the Crysis Editor all the time. The other wants to use the Unreal/ Havoc engine. Problem is, they are really complicated, and nether of them (and me) know how to code for them. I want to use Source, because it's the easiest to mod and program. If you know of any other engines or want to put in your two cents, you know what to do. (Psst, it starts with "Com" and ends with "ments")

April 6, 2008

Bug Fixes!

Sorry I haven't posted in a while, my computer has been on the fritz. But while you've been franticly waiting for me to post, Ive been hard at work on Showdown_V2.

I finally figured out why it's been acting so weird. What it was was the "Wood" textures wouldn't reflect the light right. I think it wasn't coded to reflect light from multiple surfaces, i.e. from through glass, from a light, from off a wall, etc. So after some tweaking, I managed to find some working textures. Unfortunately, the skybox has now stopped working on me, so I now have to fix that. The good news is, though, that's a fairly easy fix. Now I just have to add a few more lights and tweak some things, and we should be good to go! I'll keep you posted.

April 2, 2008

Cp_Showdown_Beta_V2 Relese Date

Don't hold your breath, but I plan to release Cp_Showdown_Beta_V2 within the next two weeks. I know its been awhile sense I last released a map, but this one has given me a lot of problems. The biggest problem I'm having is the lighting issues. I think it has something to do with the skybox and the lighting not working correctly together. But besides that, It's looking good!

I'm also looking for a few choice people that I can send my map to before the official release so they can beta test it, to make sure I didn't miss anything. After playing the map so much, it's easy for me to overlook something small. If your interested, leave your e-mail address in comments, or IM me privatively, if your on my friends list on Steam.

If you have any comments or complaints that you would like me to try to include in this update, leave them in comments. I already collected a lot, but if any slipped your mind, feel free to share them.

UPDATE: After hours of working on the lighting problem, I'm going to put working on Showdown on hold. I have not given up on this map, its just taking much longer to fix than I anticipated. So I decided to work on some other maps while I research this problem.

March 31, 2008

Showdown_Beta_V2 Update

I've been working a lot on Showdown recently. The major problem is the lighting. You can be looking at something and turn slightly, and the light will change its intensity. Heres a pic:


Its really distracting and annoying. But besides that (and some weird glass reflections), everything else seems to be working fine. Here's a brief list of the updates:

1. Added a trench through the map.
2. Made the map wider, to accommodate the trench.
3. Shortened the distance between spawn and first room.
4. Added a skybox, to help with the illusion of the map.
5. Turned off warning when other team is capping middle point.
6. Added formal lighting...kind of (See above).
7. Added more props to hide behind.
8. Fixed some exploits.
9. Made changes to health and ammo.
10. Added secret!

I'll keep working on this and try to have it out soon!