Showing posts with label Hammer. Show all posts
Showing posts with label Hammer. Show all posts

April 17, 2008

New Map Update

I decided to work on Crisscross_V5 for my next map. Some of the changes I'm adding are spawn rooms, fixing some bugs, and adding lighting.

I'm having problems with the compile time though. It's taking almost an hour to compile, when it should only take a few seconds. I've had problems with this in the past with other maps, and it has something to do with one part of the map not agreeing to work with the rest of the map. So, I'll a keep working at it, and keep you posted.

March 30, 2008

New Map Woes

I've been working on a new map. Its kind of a port of the popular Counter-Strike breakfloor map. I'm having trouble with the compiling of all the blocks. I don't think Hammer can handle all of the gibs (Broken parts) that the blocks are going to make when broken. So I'm trying to lower the amount of broken block parts.

Also, I'm debating on whether or not to have it where its only one class, like Scouts only. Because when play testing some early test maps, a solider or a heavy and dominate the map.

If you have any comments, feel free to leave them below.